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Anter

139
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125
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A member registered Nov 30, 2017 · View creator page →

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Excelente juego. Increíble trabajo. Estaré esperando updates!

Really cute game! I like the super sized tetris pieces :D

I love all of this! The artstyle, music and gameplay are all great :D It reminds me of Tetris'D, a game that I used to love as a kid.

I wish there was a .exe version :( I can't seem to be able to move the boxes. I'd gladly try it again if you ever put up a .exe export!

Nice idea! It's like a mix of that old pizza cutting game and classic unit based strategy games. It would work great on
mobile too, I'd throw in some new levels, some mechanics, and publish it on the playstore.

Really cute little game! In just a few levels it manages to explore a wide variety of situations where the player needs to find creative uses for the main mechanic.

Really fun mechanic and cute aesthetic!

very good game i rate 5/5

I'm replying to an old comment, but the code is a mess lol! I made a data structure to hold all the dialogue sequences, but I didn't include a way to add extra information besides who's talking, what they're saying, and what sprite they're using. This meant that whenever I wanted something unique to happen (like a change in scene), I'd have to find a way to hard code it.

For example, there's a bunch of Mia sprites that are just repeats of other Mia sprites, and I'd use them to trigger events in-game. My code was something like:

if (mia.image_index == 5) change_scene("outside")

The system doesn't scale well, it won't allow for different paths, and can't handle unique events at all, but it was my first time doing something like this and we only had two days to make the whole thing, so I'm happy it still gets played. Thanks for playing by the way!

Thanks for playing! We might one day :D

Really fun game! I'll be waiting for the inevitable Frankenstein sequel.

I had some issues getting this game to export to browser, but I'll try again!

Thank you!! <3

Hey! I'm glad you felt that way since the theme of the jam was "out of control". Thanks for playing!

对不起,我不懂中文 :(

I thought it could be something like this! But man the game really is great, I'm amazed at how much stuff you managed to put into it. The motion inputs are also pretty cool! They make doing the superjump feel a lot more tactile.

This was great! I managed to beat the game, howerver I didn't have to go through the abyss... I got to some ritual place through the abyss once, but didn't get why it happened that time but not others.

cute!

Nice idea! I like the cannons that shoot as many bullets as the dice value.

Simply amazing

PESCAO RECONCHETUMAREEEEEEEEEEEEE

Really cool little thing! Although there isn't much to do yet, what is there is extremely polished. The bug sfx are especially icky with all that panning (they made me feel uneasy lol). The ambient lights and pixel art look nice, and exploring all the endings was also fun to do. You should keep working on it. Maybe add some more threats, dead ends, etc. it has potential to be a nice horror game!

Cute little game! Making the boss flash white for around two frames works wonders for giving feedback to the player, it doesn't take too long to implement and affects a lot of how the game feels. Screenshake when the boss attacks, sound effects, etc. all add up to make the game more juicy, which is a core part of these types of games. The art is cool, I especially liked my moth friends!

This was an incredibly well made game! I don't really get how it incorporated the theme though. Maybe changes to the world are permanent, although that feels a bit like a stretch. Other than that, it's perfect in every way!

Pretty cool little game! I played with keyboard and mouse, and know that's not the intended way but I don't have a controller. I think the sword range could be shown a little better, as it's hard to tell how far it will reach. The sword swing has a lot of startup frames and cancels itself when spammed. That's cool for forcing a more methodical approach, but having it cancel into itself feels sort of clunky. I think the idea has lots of potential and would love to play it once the keyboard+mouse input is fixed!

Thank you so much! Reading this made me really happy :D We'll keep working on it after the jam ends, and hopefully turn it into a more fleshed out roguelike (still free of course). I can let you know when we're done if you want!

I'm glad you liked it! I completely agree with you, especially at the boss stage since you get tons of upgrades and it's a bit bullet helly, so it's hard to dodge when you're constantly interrupted by upgrades. I'll take that into account when finishing up a web build, thanks for your feedback!

I'm glad you like it! And yeah we are going to turn this into a real roguelike (not that big but with the usual stuff), I'll make sure to make a post when we're done :D

Pretty cute! Character movement and animations were cool, but triangles were rude :(

The idea was a roguelike where the upgrades that you get are permanent, but if that's the case then getting to the end was inevitable, which is why I thought about a timer that forces you to play fast... Eventually we stirred in the "losing saves" idea. At the moment I didn't think of it, but after making it, yeah it loses a bit of theme relevance. Thanks for playing!

Enemies DO get tanky. Ideally I would've made them harder or in bigger packs, but I was running out of time and still had a boss battle to code. Glad you still liked the game!

Hey! Thanks for playing :D. It's actually not impossible to beat the game on the first attempt after getting used to the enemies (and realizing that the bazooka is overpowered) but yeah it's intentionally really hard so people lose on their first attempts. Getting the game balanced is something I only got to do on the last day so it's definitely not its strongest poing. Glad you liked it nonetheless!

I also use GMS! If you want you can add me, maybe for a future jam if you already found a team for this one. I'm Anter#4378

Yo! Add me on Discord, I'm Anter#4378

You can actually skip that animation with the esc key.

Absolutamente increíble.

Hey, feel free to try out the fixed version (click on my profile to find it), as the jam submission is pretty broken lol

Está muy bueno!!! :O

Cool aesthetics! Succeeds at giving that eerie old browser game vibe. The gameplay is cool too, mostly because of how well it compliments the overall feel of the game. I'd totally get a point and click adventure that feels like this.

Really awesome. Sort of the fear of falling from Getting Over It mixed with the aesthetic of Return of the Obra Dinn and the calm monologuing of games like The Beginners Guide. I really dig it, and would love to see an extended version of this.