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If the game didn't stop you from exploring each time it will tell you a fact about mental health and you could interact a bit more it would be really cool. it has a good concept

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Thank you for that! I actually made it so for two reason. One was the menu screen tip that its important to listen to people when they speak, this is directed to people who might have someone in their life who has for example depression and they might not have even realized it if they havent paid attention. The other reason was that there were a bug if Pinkie is talking and you walk to the next point where he is supposed to start talking and due to the limited timetable I didn't have enough time in my hands to fix it without making the walks between points very long. I appreciate the feedback!