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I appreciate your reply. This product would be convenient if you can fix the file path and size problems on Mac. 

The number of some objects in my objects appear quite frequently. (walls, grass...) Fortunately, there are no many such kind of objects in my project. Using this product already can greatly reduce the number of tris, and I know how to paint them. Thanks for letting me know that the Magicavoxel textures are not easily supported, I was about to waste my day on it.

By the way, I did not mention that I had problem importing FBX file genereated by this product to blender. The error was "ASCII FBX files are not supported". However, I succeed in importing them into blender using some mesh combine add-ons via Unity.

Regarding importing into blender, you'll need to convert the FBX into a binary FBX. You can do this in the program on Windows, otherwise you'd need a tool such as https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives, which is suitable for mac and Windows.

Hey Kolyn, if it's convenient for you, could you send me a message via twitter or Discord? Twitter is https://twitter.com/nateonus and discord is Nat#5389. 

I've got a version of the program to send you that hopefully has this issue fixed, but I'd really appreciate if you could test it before I push it into release.

Sure, I do be happy to do so. Discord friend request sent.