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First of all: Wishlist on Steam. For sure I'll be happy to give you some bucks for the nice game! I just have a few thoughts:

• The next to unlock material should be visible in the glossary. Otherwise it's a simple guess, when you'll be able to gather them.

• Bag filters don't respect the rarity of all items (priority wrong? :)).


• Just some QoL things: Shift + click should be a thing, if you could do that. Shift + left click: Wear/exchange (in bag)/remove (on character). Shift + right click: To scrapper. Keys from 0 to 9 could switch bags. Maybe an option to do a popup, if flasks are near to be empty (maybe a slider on which percentage the popup should appear). Also the Alchemist should have an upgrade to allow auto-filling flasks (offline-progress related - maybe pair it with the slider for the popup to autofill).

(+1)

Hi, thank you for the kind words and the wishlist.

I've identified the bug with the bag filter and will get it fixed for the next version.

Changes to the material glossary will also be made. Ctrl + Left Click can also be done, Ctrl + Right Click would be an issue however as some browsers (Firefox at least) will put a context menu up on Ctrl + Right Click that will obscure the game window. I'm also planning on adding an auto refill upgrade for flasks.