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ArrowSoft

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A member registered Apr 01, 2022 · View creator page →

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Hi, 

The game currently uses only 1 track: "The Strategist" by Panman Music.

Forestry can provide the rare material Uncut Amber. Skinning doesn't currently have any rare materials.

Those passives are just there for people that don't like the randomness / difficulty that those monsters spawns bring. Disabling one type won't make the other types more common.

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Amber Quartz is a T2 material so if you set some of your Scavenging workers to farm T2 Materials (Tattered Scrap) you should find some Amber Quartz as rare drops.

Fate increases the amount of experience your characters gain.

I'm sorry to hear about your save data. The game stores it's data in local storage as a cookie so it's possible that it got wiped by mistake. If you want I can try to get hold of a save file that's near to where you were, just send me a message on discord for this.

The export is currently bugged on some browsers (Chrome / Edge) but there is a workaround to get your save data which you can find at: https://itch.io/post/5873086

As a side note the Itch.io client seems to allow you to download the game and the export works correctly on that version. It does seem to run the game on an emulated browser but as far as I can tell it works offline also.

There's no public desktop version right now but depending on what the issue is I might be able to help out.

Good catch, thank you! I'll have it fixed in the next version.

There are a few quirks of the damage type system that are not currently displayed to the user as I've yet to come up with a neat way to do it.


One of these quirks is that the DoT component of skills such as Explosive Shot do benefit of the Damage Over Time stat. The DoT component of these skills is also not included in the Damage Per Second or Average Damage calculations just yet. Though the new Damage Meter will correctly record the damage dealt.

Another one is that all Offensive Cooldowns will gain the damage type of your main weapon. So in your case Pin Down will scale with Ranged Damage in addition to it's listed damage types.

In all other cases if a damage type is not listed then it will not apply.

T5 Materials are general from level 125-149. Though as you've noted you can get Mythril Bars from salvaging some item types.

That's odd, it should be salvaging all item types currently, based on how you have set each category up. It's never actually set to default items, for example. The "Item Type" dropdown only indicates which group of settings you are currently looking at.

As an example if you set the item type to default items and change the rarity to epic, then change the item type to tools and change the rarity to epic again, then hit save. The result should be that both default items and tools of epic quality or lower will be autosalvaged.

If that's not working I may need to take a look at your save and see if there's anything interering with the auto salvage.

The 0.6 content patch will introduce a way to upgrade the max attribute rank to 20 but for now the plan is that Nemesis item drops will still be able to go beyond that. Currently the idea with Nemesis items is that they should be a fun bonus if you get lucky but are in no way required to complete the games content.

Regarding the Auto Scrap settings currently each individual item type (Default, Gems, Tools, etc.) is active at the same time, the drop down menu simply changes which item type you are currently configuring. Are you asking for a new drop down for "All Items" that will be run before each individual item type?

Right click sorting I can certainly add. Auto sorting i'm a little bit worried about but If I can get it working with a minimal performance impact it'll be in.

Hi, Thank you so much this, I'll get them fixed for the next update.

The option to hide bags could certainly be added, i'll try to get that done too.

Hi, I've just uploaded a version that hopefully fixes the manually opening reward chests bug.

A tooltip indicator for weapon types has been added also.

Hi, setting your Scavengers to farm T3 (Woven Scrap) should provide you with some Jade Quartz also.

Hi, I'm really sorry about this. I accidently messed up the resistance calculation. I've upload a fixed version now (0.5.8.3) and will try to make sure this type of mistake doesn't happen again.

Hi, I have a number of Quality of Life improvements for item handling and scrapping still planned and i'm looking to get them into the game over the next few updates.

Is this issue affected all items or just some? The Offhands (Shield, Ward, Quiver) won't show a comparison if you have a 2Handed Weapon equipped.

Hi, thank you for the kind words and the wishlist.

I've identified the bug with the bag filter and will get it fixed for the next version.

Changes to the material glossary will also be made. Ctrl + Left Click can also be done, Ctrl + Right Click would be an issue however as some browsers (Firefox at least) will put a context menu up on Ctrl + Right Click that will obscure the game window. I'm also planning on adding an auto refill upgrade for flasks.

Theres not currently a way to view your parties total utility stats but I could definitely add something to combat menu to display that.

On the latest version you should be able to shatter higher rarity cores into their lower rarity versions by Ctrl + Right clicking them on the Material Inventory.

I just ran a test and the Dragoncrest Cord does seem to be dropping correctly, it is however quite rare and can only drop from 1 of the two Bosses of the map (though the reward chest can always drop it).

Hi, I'm really sorry about this.

Would you be able to let me know which browser you are using and If you have cleared your cookies recently? (The save data is stored as a cookie)

That's correct

My bad, Magic damage is additive, same for Melee and Ranged

Hey there,

Quartz is a rare resource that you can get from the Scavenging profession. If you're looking for T1 set some of your scavengers to look for "Cloth Scrap" and try to equip them with tools that have + Rare Resouce Per Harvest and +Rare Resource Chance

Hi, thanks for the feedback! You should be able to right click the popups to remove them if they are in the way. 


The [0/10] is the rank of the attribute, each rank will grant an additional 10% of the base stat value (the 0/10 value). Higher rarity items can drop higher ranks by default, you can also upgrade or reroll the attribute ranks in the Blacksmith menu once you have purchased the right upgrades.

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Hi there are a few browsers with export problems at the moment (Chrome, Brave, Edge). To get your save data you'll need to enter the console by pressing F12. From there select the "Application" tab on the top of the console panel (You may need to press the ">>" indicator to see it". Then navigate to Storage -> LocalStorage -> Entry ending in ".hwcdn.net" -> Double Click the value entry for Lootun Save Data (Should look like a string of random letters /numbers or a base64 string for those familiar) and copy that with ctrl + c.



Sorry for the trouble, i'm working to get the export up and running in these browsers asap.

Hi, Thanks for the kind words. 

I'm using sprites made by Rexard on the unity asset store. I believe there is a bundle on humble bundle right now called "7000+ Game Dev Icons" that contains a lot of the assets i've used.

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Wood comes from salvaging a variety of weapons. Staves and Bows will grant the most but you can get some from maces, swords, axes, etc. Shields also.

The tier of material you get is determined by the weapon tier, if you need Plain Planks to upgrade the forest to Rank 2 you will get them from "Plain" and "Iron" weapons of the types mentioned above. These items will drop from any level 15-49 monsters.