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Precaching using rotatedImage is a really good idea that I hadn't thought about. I thought about the pre-render solution but couldn't find a quick enough solution for the game jam setting. Thanks for the feedback.

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Pre-rendered is easy - you just save the rotated image to disk after you’ve generated it in the game. You could wrap that code in a loop to spit them all out at once.

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Thanks for the feedback. That does make things run a lot smoother and prerender loads so much faster than precache.

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Cool! One more thing, frames ~25 and ~76 see badly aligned.