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Yeah, it was planned to have slay the spire-esque choices after levels like repairing a broken card vs gaining a new card, but with time limits that didn't end up being implemented for the jam release.
Also, at first, we intended the player's hand size to increase, whether from difficulty options or from game progress.
We had lots of ideas, and we are considering continuing the project now that the jam is over. No promise, though!

(+2)

It's pretty difficult to get the motivation to make changes later after a game jam entry is completed. Good luck!

I assumed your title was a reference to slay the spire, and wasn't disappointed. It's more than I could have managed in that time frame.