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dragonixor

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A member registered May 13, 2022 · View creator page →

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The "scanner" feeling of the gameplay was very interesting! 

This game is so cute!! Both the 3D model and its 2D art!

There were a lot of "Oh we can do that!" moments when I got positively surprised by the game, like when I realized I could go overground and the birds started coming out. One thing I'd say is that the time seems to run out before the UI timer reaches zero.

That menu took way too much time to make xD. Glad it was appreciated!
It was really interesting to think of the designs of levels in a platformer where even the amount of jumps was a resource to keep track of.

Thanks! It was a really nice experience to make and I'm glad people are loving it!

Yeah, it was planned to have slay the spire-esque choices after levels like repairing a broken card vs gaining a new card, but with time limits that didn't end up being implemented for the jam release.
Also, at first, we intended the player's hand size to increase, whether from difficulty options or from game progress.
We had lots of ideas, and we are considering continuing the project now that the jam is over. No promise, though!

Thanks for the nice words!

It's a bit hard, but I'm sure you can do it if you keep trying! It's all a question of finding when you need to use the cards. Also, it helps to pick up as many cards as possible through the levels, as your "deck" carries over to the next level.

Thanks, it means a lot!