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I'm blown away by how much of the extra stuff you pulled off in such a short time - complete menu with keybindings? Awesome effort!

I like the idea, though a platformer with limited jumps was more challenging than I expected, especially the tiny platform on the last level :D That said it was only really the last level that I had to retry several times.

My only complaint would be with the contrast between foreground and background elements. There were a couple of points, I think on level 3, where I accidentally walked straight off thinking I was going to land on something.

That menu took way too much time to make xD. Glad it was appreciated!
It was really interesting to think of the designs of levels in a platformer where even the amount of jumps was a resource to keep track of.