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Congrats on your entry :) I also found the traps to be more challenging than fun, as Trencher put it. Perhaps some sort of indicator to give you a warning would solve this- or allow the trap to remain broken/used so you don't run into it again after dying.  That would let novice players use elimination to figure their way through while still keeping it challenging on more advanced players. They could have a reward for making it through with less death. Great aesthetic and overall feel.

thanks for the feedback! I was planning on making the traps easier to spot but didn't have time since i didn't feel it was a priority but i now realise it was necessary to make the game fun instead of painful.