Couldn't resist, had to navigate one of the dungeons by myself.
Takeaway: it feels WAY BIGGER when walking from room to room than whatching the thing from above. So if you restrain player movement by forcing combat, or fiding keys in certains paths before progressing, a run could be really long. Might have to reduce the numbers of room for the jam version, maybe 32 will be enough.
I sped up the character a lot for the demonstration.