On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The idea was a roguelike where the upgrades that you get are permanent, but if that's the case then getting to the end was inevitable, which is why I thought about a timer that forces you to play fast... Eventually we stirred in the "losing saves" idea. At the moment I didn't think of it, but after making it, yeah it loses a bit of theme relevance. Thanks for playing!