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Just bought the tool, it works great! One issue tho, pivot(origin) is set to corner instead of center which causes problems when I'm trying to use it in a tiling system within unity.

Origin can be re-adjusted with a mesh editor but thats an extra step also I don't know why but with binary fbx I'm having texturing problems whenever I import it into blender.. creating another step to fix.

I'd love to have an option where I can choose to have origin set to be at the very center of vox's canvas.

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I want to also add: exporting as *.obj appears to solve this issue.

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Thanks for the feedback! I'm actually working on a pivot system right now! 

Textures in fbx files are a massive pain, since the fbx file stores an absolute path to the texture file. If the model is moved, then the reference to the texture can be lost. How a program accesses the texture file is dependent on the program, and so it can be a massive pain to get the texture references working correctly in multiple different platforms.

I'm hoping to look into exporting as gLTF files, which may have better support for programs than fbx files.