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(+2)

I really enjoyed the game! it was fun, the graphics are awesome, and the atmosphere consumed me!

one serious problem: object aren't rotated towards the player, so it's often impossible to tell is there's something coming, wich leads to taking damage from thin air. 

dev-to-dev suggestion: line 'look_at(Vector2(player.global_position.x, global_position.y))' in every object's '_process' function should fix it 

(1 edit)

Thanks for the kind words. What do you mean by objects are not rotated towards the player? All objects should be Y-billboards and therefore rotate towards the player.

well, maybe it's just me, but they don't, i am using windows btw