Think I've found the issue: added some new framework to run through the moves faster in slut mode and forgot to toggle a new switch off when putting Mezz into downed state. Should be fixed now, will probably just replace the existing 0.3.1 with the fixed version in a bit.
No, just Mezz as protag for this one. There's some fun stuff you can do with a set of two or three, but that adds complexity: the more you do with the team mechanic, the less you can do with the game more broadly. And fight mechanics aren't really my strong suit anyway, so I'm sticking with a single-character design for now.