Thank you for the comment! Getting you to feel so relaxed was exactly the goal all along. It's one of the reasons we decided not to implement any failure states.
See, we have an original soundtrack built with chord progressions and instruments intended to tap into your subconscious and get you in a comfortable state of trance.
Our ultimate goal is to help your acquiescent self overcome mental health problems using the game's intrinsic power of immersion. Combining that with a soundtrack that is intentionally designed to lower your heart rate, blood pressure, and respiratory rate. All the while invoking a very rewarding feeling of accomplishment throughout the gameplay.
I'm glad to hear that it worked for you! Thank you again for the feedback! ❤️