Hi,
Direct Controls has just been updated to work with the latest patch! I've confirmed that your issue has been fixed. Please re-download the mod and let me know how it goes. Have fun!
Thank you for the comment! Getting you to feel so relaxed was exactly the goal all along. It's one of the reasons we decided not to implement any failure states.
See, we have an original soundtrack built with chord progressions and instruments intended to tap into your subconscious and get you in a comfortable state of trance.
Our ultimate goal is to help your acquiescent self overcome mental health problems using the game's intrinsic power of immersion. Combining that with a soundtrack that is intentionally designed to lower your heart rate, blood pressure, and respiratory rate. All the while invoking a very rewarding feeling of accomplishment throughout the gameplay.
I'm glad to hear that it worked for you! Thank you again for the feedback! ❤️
What an absolutely gorgeous game! The day/night change is an awesome mechanic! The soundtrack is very relaxing. Overall an awesome game!
I did get stuck in the beginning though because I didn't realize I had to press "Space". This needs a bit of contrast as I didn't see it at first:
Other than that, I honestly think this is a stellar submission! Great work!
I've been following your work on the #mhgj-work-in-progress channel and I really like the art style here. The gameplay is not too bad as well. I did get stuck on the level with the shaking red dialogue lines though 😅
Still, I think it's a good concept that just needed a bit more time on the execution. Great work overall!
Oh wow, this is such a fun and well thought game, I'm impressed! Loved the characters and the overall vibe of everything. The dance parties and breathing exercises are a really cool idea!
I did run into a bug though in the beginning where I couldn't progress because a flower had spawned out of reach:
This led to Mutsy getting stuck and fixated on this one flower and completely ignored the rest. Had to restart the game because of it.
It's no big deal though, everything else is incredibly well put together and I had a blast playing this! Thank you!
Hey Anyshk, sorry for the late response.
I do not have a Patreon anymore as I'm working on mods with SimRealist now. So if you want to support me financially, you can refer to SimRealist's Patreon page here.
Yes, that's the same camera limitation I talked about earlier. The mod actually tries to get an updated camera position on every game tick, but the game only updates the camera position when its standing still. That means that the mod only knows where the camera is when the camera is standing still for some time. So unfortunately, there's really nothing I can do to minimize this delay time because the game itself was programmed this way.
Hello AdaSirin,
I'm glad you liked the mod and I'm aware of the things you mentioned. Unfortunately, The Sims 4 has a lot of limitations when it comes to scripting the camera. The game makes it unable to accurately track down the camera movement, and it only updates the camera position when its standing still. That's why its not possible right now to change the direction your Sim is walking towards on-the-fly based on the camera rotation.
I'm also aware that the animation may seem a bit choppy at times while on third person mode. This is due to the rate at which the game updates the current zone scripting. The actual game engine was not meant to have real time controls like this, and I wasn't able to find a workaround for that.
If these limitations bothers you in any way, I recommend that you give the first-person camera mode a try (Shift + Tab). The controls make it easier to freely rotate your Sim, and the movement may actually be a bit smoother.
Anyway, I hope this helped. Thanks for the feedback!
If any of your mods is throwing exceptions, that means there's something very wrong and that may impact other mods aswell. Make sure you updated all your mods to the current version of the game, and remove all the ones that the creators didn't update. This list from SimsVip shows a lot of the mods that are compatible, and the ones that are broken by the new patch.
Also, as stated in the mod page, Direct Controls is currently conflicting with TwistedMexi's mod that lets you use freecam while in build mode. Do you happen to have that one installed in your game?