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(+2)

PROGRESS UPDATE #2

Here are the things I’ve done since the last progress update:


  • Modeled/textured some modular stone brick wall assets in Blender
  • Began coding the main Game Manager
  • Started work on Main Menu GUI/Inventory GUI
  • Implemented very basic dummy enemies... (They are red cubes that can't hurt the player yet, lol)
  • Implemented rudimentary crossbow for the player to use, since I decided I wanted to include ranged weaponry (pew pew!)
  • Came up with ideas for two new types of characters:

Goblins

Role: Enemy
Occupation: Stage Crew
Description: These grinning gremlins assist Mezzlarus in the creation of his game show. They will travel in groups and attack the player when nearby. Goblins are the weakest enemies.

Harpies

Role: Enemy
Occupation: Showgirls
Description: These feathered foes add pizzazz to the show with their fancy plumage. They will flutter short distances and attack the player with their talon feet. Harpies are average strength enemies.

Mezzlarus the host is of course the strongest enemy. If he catches the player, it’s Game Over.


I plan to work on a sword weapon next and a system to switch between melee and ranged weapon types. Then I'll work on the traps (spikes, pits, flames, etc.)

Thanks for viewing! :D