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(1 edit)

Thank you! :D

I'm glad you like the way things are looking. As for the cursor thing I will mess around console side and see what's up there. My best guess for now is the rendering settings are the issue. If you would like to try testing this for yourself set hardware rendering (the third down in the config file) to software rendering by making the 0 into a 1 and then saving the file. I did not do this in this build, which I normally do, so it is a theory. Like I said though, I'll look into it either way :)

Edit:  Hey so I just booted up the same version as you and my console version and I'm not seeing the issue you describe. Could you provide me with a screenshot of when it is exactly happening  and one where it is not so I can see the difference? That would be super helpful. If you can't, no worries.

Thanks again! 

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Here are screenshots, one where the cursor showed up and one where it didn't. I tried changing the config to 1 and it didn't fix.

Not a game-breaking issue in any case, I'm just a little OCD. =)

Ah! So this is what you mean. I know exactly what is going on. It isn't a bug at all. So the cursor shows up when there is more text for that character/narrator. It's like a, "continue reading" indicator. I could look into removing it altogether but at the moment it is working as intended.

(+1)

Oh! That explains it. Haha I guess I was expecting it to be more like how in RPG Maker it's there at the end of every piece of dialogue. Sorry for the confusion.

No worries, even seemingly little things like that are things worth mentioning. If other people find this confusing I'll remove the cursor altogether. I really appreciate your prompt response on this so I can continue to improve Hiro's Ascension swiftly!

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if you placed in smaller text the words "continue reading", or even "continue", I bet that would solve any confusion

Unfortunately, that would end up being more work than it's worth. I'd have to make custom graphics for that which is just not worth it. Would be easier to remove altogether.