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(+1)

This was fun! I personally enjoyed the zoomed out stationary camera.  It allowed me to map out my next move while platforming as fast as possible.  

If I had known that people would be so split on the camera issue it might have been cool to be able to switch between zooming in or seeing the whole thing.

(+1)

I think both implementations are fun in their own way.  One feeds the exploratory urges, while the other feeds the  speedrunning urges.

It's something to consider for future jams with platformer mechanics.