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I think it's pretty cool that you were able to put in the concept of limited ammo! I was amused to find that shooting a harpoon at a harpoon pickup actually picks up those harpoons, haha. The theme and aesthetics are great. My only complaint is that WASD movement felt a bit frustrating to control.

I think that you have the right idea with how to do the water physics, it's just that the execution of it was severe. A little tweaking would clear it up pretty quickly, I think!

Hey, thank you for commenting. Glad you liked it :) Yes, controls were a challenge. I really wanted to simulate movement underwater, and I did also feel that they were not precise enough. I planned to try to correct that by the end of the jam, but focus went on other parts of the game. I have a plan to fix it, maybe in some future update :) Thanks again for commenting. I really love your Vindicta :)