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(+1)

Super cool concept!

I get some errors when trying to run on Ubuntu 20.04:

./mine-or-die.x86_64: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by ./mine-or-die.x86_64)

I'm assuming Godot was compiled on a newer Linux than mine or something like that?

I was able to get it to sort of work through Wine, but it didn't capture the mouse cursor, and so I couldn't turn around all the way, and basically just got killed by enemies from behind eventually :-)

Anyway, this is a very ambitious game for a game jam! Destructible terrain in 3D and a crafting system?! Congrats on pulling it off! :-)

Thanks for giving it a try, sorry it didn’t work on Ubuntu! The destructible terrain was made possible by https://github.com/Zylann/godot_voxel/, which meant I had to compile custom export templates. I’ll have to do some more research on doing that portably. Thanks for the feedback, and being dedicated enough to try it under wine!

(+1)

Yeah, I think it was just compiled on a Linux with a newer version of glibc than is available on Ubuntu 20.04. I know for a time the official Godot Linux builds were done on a older Ubuntu (maybe 16.04?) to prevent this issue, but now I think they are done on a fairly recent version of Fedora, so there must be some other way around this problem. I do custom Godot builds for some of my games, and I use the same Docker containers as are used for the official builds, and it seems to work out.