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(1 edit) (+2)

I started making models for the rotating pieces (a.k.a. maze paths) and once I was done with about 10% of the pieces, I decided to simplify the process at least for the Jam and the paths will be done purely via the textures of the pieces. It's much more simple and faster to just draw the paths than modeling them. The Souls uses invisible nodes I set on the pieces' prefabs in advance, hence the paths (or normally the model) are purely cosmetic which is why I'm taking the quick route on that one. 

Edit - Once I was done with the pieces and got them ready for 3D painting (UVs and layout-wise), I made a quick logo for the game.


I'm taking a break for today so that I can get into it and be done with the soul + maze tomorrow. :p