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Thanks! I don't know if I'm fast, I feel like I loose a LOT of time.

Not much to show, I have debugged and streamlined the dungeon generation, 99.9% guaranteed to be finish-able based on the room connections. Reduced the amount of rooms to 32, will be plenty to explore and die :) Red lines show connections, if you see a full line before the other, it's the algorithm making a hole through rooms to connect start to finish.


Now is time for room generation!