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Here is a quick update on how development has been going!  I've been working on the control scheme for  the game's battle system and it's coming along nicely.  I don't have any enemies or attacks from the cards in there yet but everything flows well and the control feels pretty intuitive.  Here is a GIF of how the battle controls work.

You control the raccoon with the arrow-wasd keys and fire off attacks with the mouse.   You have a basic Blaster attack which is always available.  And you can activate cards from a deck to do special actions, such as have a pigeon (yeah misspelled in game) dive bomb the person you are battling, or have a turtle sit in a spot and soak up damage for you.    The card controls are pretty simple.  Right click to cycle the cards and left click to activate the card selected.  After a special card is activated your selection defaults to the blaster.   And I'm going to make it so if you don't fire the blaster it charges up the damage on the next shot.

The game revolves around gaining more cards that will give you control over new animals which in turn do different attacks when you activate the card.  The story is about how the raccoon and the bear go on a morally ambiguous quest to stop the company that makes the game from mind controlling animals all over the world and forcing them into combat, by mind controlling animals and forcing them into combat to become strong enough to attack the company.