New this week:
- Added Rifle powerup: recoil reduction.
- Added visual feedback on the duration of enemy waves and time between enemy waves.
- Added visual text for enemies danger level.
- As time increases, the enemy danger level increases, making them more powerful.
- You can see the sector danger level when you click on it on the planet map screen.
- Fixed a bug that made the small enemies stop chasing your after your entered and exited the robot.
- Balanced the enemy waves.
- Fixed a bug that crashed the game when a lab queue item was marked as not buildable and you tried to pass a day.
- When you get a new item while exploring the planet, you can research it in the "Lab" to unlock new technologies in the "workshop" or "refinery".
- Added researchable lab item "Ice".
- Unlocks "oxygen" as buildable in the workshop.
- Added workshop buildables: medkit, syringe, and 10 more. They need to be discovered in the lab order for them to appear there.
- Added new refinery buildables: plastic.
- Fixed how recent news show on the news section.
- Fixed visual glitches on the news section.
Try it here: https://chrisibarra.itch.io/pec