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New this week:

  1. Added Rifle powerup: recoil reduction.
  2. Added visual feedback on the duration of enemy waves and time between enemy waves.
  3. Added visual text for enemies danger level.
    1. As time increases, the enemy danger level increases, making them more powerful.
    2. You can see the sector danger level when you click on it on the planet map screen.
  4. Fixed a bug that made the small enemies stop chasing your after your entered and exited the robot.
  5. Balanced the enemy waves.
  6. Fixed a bug that crashed the game when a lab queue item was marked as not buildable and you tried to pass a day.
  7. When you get a new item while exploring the planet, you can research it in the "Lab" to unlock new technologies in the "workshop" or "refinery".
  8. Added researchable lab item "Ice".
    1. Unlocks "oxygen" as buildable in the workshop.
  9. Added workshop buildables: medkit, syringe, and 10 more. They need to be discovered in the lab order for them to appear there.
  10. Added new refinery buildables: plastic.
  11. Fixed how recent news show on the news section.
  12. Fixed visual glitches on the news section.


Try it here: https://chrisibarra.itch.io/pec