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(+1)

First of all, thank you so much for sharing such an amazing work!

I messed around with the shader a bit and would like to know how could I create a map from the planet?

I kind of managed to create the complete map by assembling textures of different sides of the planet with different time rates and disabling spherify, but there must be a better way to do this lol

(+1)

Hi, glad you like it!

To get the shader to make a map instead there are at least a few steps.

  • disable the spherify
  • set the final color alpha to always be 1.0 . That way you won't see only a disk.
  • multiply the uv with a vec2(2.0, 1.0). Then also extend the rect to which the planet is drawn to be twice as wide. That way you will see the front and back of the planet at once.

After that you might still have to mess around with lighting and dithering to get a good looking map.

Hope that helps!

It definitely helps! 

Now I can not only use it ingame, but I can use it as a reference to draw the maps of each island of my island planet! When the game is finished I will let you know and give proper credit of course! Thank you! :)

(+1)

Nice! Looking forward to seeing what you make with it!