This is it, the final week is here and so is the final in-dev devlog.
The last few days have been going pretty well and the project is finally turning into a proper game, with a story and gameplay progression. Most UI aspects are ingame and getting worked on, most of the levels are ready, all of them are at least playable, all the dialogue has been written and most of it implemented into cutscenes, although the cutscenes themselves still need a lot of work.
At this point I think I have a pretty safe estimate on what will and wont be included in the final release, and thankfully I haven't had to make any major cuts to my overall plan. one thing I decided to cut was idea to have the player find a bunch of collectibles in order to face DSD, now you are just told where to go after the main story is complete.
The last major thing left are the bossfights, most assets such as models and animations for the fights are ready but the logic hasn't been implemented. Aside from that I also need to implement the last few cutscenes and then refine them and make them pretty, with character animations and camera cuts. Most of the music is in progress and a few tracks are done, but all of it needs in game implementation, alongside other audio. If everything goes according to plan then I'll also have a couple of days left to add some fancy new FX and overhaul the lighting in the dungeons.
I'll also post a post mortem after uploading the game to itch.