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(+1)

Loved the lighting effects and the look of the fog.

I also really liked how the story was told.  Was sad when it ended, look forward to the rest of their adventures!  :)

Climbing the bricks vertically like a ladder was a little odd.  By the dialogue I was expecting a classic wall cling mechanic.  But once I figured it out it wasn't too hard.   If you ever revisit, maybe go with bricks with vines on them as the tile for this as that's the more universal symbol for 'tiles you can climb' in video-gamese.

Main character moves a bit slowly, jumps feel kind of stiff as a result.

But other than those minor quibbles, I really enjoyed it, great work!  :)

This is great feedback!

Im also super thrilled you managed to get to the end of the game! And I love that the narrative seems to have been well received, I would have been a little bummed out if I'd completely failed to carry that out!

Ill try and tighten up the character movement a bit as well, I want to do at least one update now the Jam is over with a few major improvements (one or two little bugs, fix contrast with the BG to indicate what is solid or not better, add sound effects, fix and reimplement godrays etc) but one major change is I forgot one or two lines of dialog that were supposed to tutorialize climbing and direct players in The Abyss a bit better 😅

On the plus side today I thought of a much clearer way to tutorialize all of the game elements better and mostly non-intrusively so thats definitely going in ;)

Also I discovered why the annoying command window appears. I accidentally shipped with debug enabled. *slow clap*

But a final thanks for running the contest, thanks to this I have finally published my first game (this) and strangers have played it!