Day 2:
I managed to finish most of the tutorial on Day 2, and got a little bit of a gameplay draft working. The tutorial involves a pretty simple hitbox collision system, which is probably overkill for Fireball, but I'm glad I'm starting to figure it out. I got a perpetually bouncing ball that creates shockwaves when it hits the ground, and I made it so the player goes into a stun state when hit with a shockwave.
Day 3:
Development has been going a little slowly, but I'm making steady progress! On day 3 I used the hitbox system to create 3 different hitboxes that can affect the ball based on whether the player is pressing left, right, or nothing. Left is a lob, right is a spike, and neutral is a solid forward shot. When there's a second player, their controls will be reversed.
The reddish bars on the sides are "health bars." When the ball hits them, they disappear. When it hits a sides last bar, thats the end of the match!
Thanks again for reading!