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(+2)

Day 2:

I managed to finish most of the tutorial on Day 2, and got a little bit of a gameplay draft working. The tutorial involves a pretty simple hitbox collision system, which is probably overkill for Fireball, but I'm glad I'm starting to figure it out. I got a perpetually bouncing ball that creates shockwaves when it hits the ground, and I made it so the player goes into a stun state when hit with a shockwave. 

Day 3:

Development has been going a little slowly, but I'm making steady progress! On day 3 I used the hitbox system to create 3 different hitboxes that can affect the ball based on whether the player is pressing left, right, or nothing. Left is a lob, right is a spike, and neutral is a solid forward shot. When there's a second player, their controls will be reversed. 

The reddish bars on the sides are "health bars." When the ball hits them, they disappear. When it hits a sides last bar, thats the end of the match!


Thanks again for reading!