Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

This game is really cool. It's kinda like Sonic with a sword, and that's kinda cool (I don't mean to offend you by that). The controls all feels really fluid, and it was fun just to be playing it, even with the lewd scenes (I played with them on, but immediately pressed space, but everything that happens with it turned on didn't feel like it slowed down the pace too much.) The art is also really nice.
My only gripe is those DAMN SCARABS. More specifically, the moving ones. Above checkpoint 4, I almost missed a secret because I didn't even know the scarab was there to jump off of originally as it has a very long flight path, and the punishment for failing is climbing all the way back up there. Once you do get back there, you have to wait awhile for the scarab to come back. And right after that, after getting past that challenge, there is a really long climb up where you need to bounce on the scarab multiple times, and if you fail and fall down, you have to wait 15 seconds for it to move all the way back to the spot it was for a retry. This especially hurts when you are all the way at the bottom, or just missed the collectible at the top, you have to wait the entire time.

What I would recommend doing is placing two scarabs there with the same path, but each start on opposite ends. That way, it's not making the challenge any harder, but it's cutting down the waiting time between attempts, as you already used up their time for failing the challenge. This just makes it frustrating. That's all I have to say.
Edit: Oh, one other thing that's just personal. Please increase the height attacking in the air raises you by slightly. It would be really cool as a repositioning tool in the air.

(+1)

Hi, thank you so much for your feedback! I must confess that Scarabs are the nightmare of every player. But that is a nice suggestion! We'll try it out and see how it plays! About the attack height, we'll leave it at that, but be more forgiving with the platforming.