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Really love the concept of charting out the world! 

It might just be me, but I found the enemies to be an annoyance and a distraction from the main draw of the game, especially since there doesn't appear to be a way to deal with them permanently. For me, this game probably would have been more enjoyable as a sort of laid-back puzzle adventure. (Or if you could kill / permanently pacify the enemies, that would also solve the issue.)

The use of the mouse, WASD keys, and JKLI keys made me feel like I need three hands to play this game. Perhaps having one button within reach of WASD (e.g. E or R) for playing a tune and then cycling through the different ones would have been helpful here?

Finally, I assume it was just a bug, but placing the landmarks in the dark world didn't seem to ever get the checkmark like on the light world, so it was difficult to know if I got things right there.

Thank you so much for playing and leaving such awesome feedback! My intention was for the enemies to be an obstacle but not necessarily a constant annoyance, I think I may tweak the sleep tune to act as a more long-term solution to them. As for the checkmarks in the dark world, I think that may be an issue with the size of the colliders I use to detect a correct placement so I'll fix that for sure!