Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Amazing work for a one week jam!

I'm a big fan of the simplicity. It's easy to pick up and understand yet you managed to fit some clever designs of the mechanics as well. Fantastic job as always!

By the way, I did get the gold star on every level from 1-17, but my star inventory says 16 still? I'm not sure which level didn't trigger an increase in my count since each one on the overworld has the start icon filled in.

(4 edits)

Thank you! Ill look into this bug. Can you unlock the 17 star lock at the end even though it says you have 16? Or is the game not letting you unlock it? I've had others complete the game without this bug but I'll do my best to figure out what happened in your instance. Definetly dont want this to happen when you spent all that time on it. It's not easy to 100% it! Sorry that happened to you, what a bummer.

EDIT: I have a suspicion that the last coin you collected on one of the levels is missing an increment +1 event. it would have set whatever level it was to star achieved but not incremented the number. That would explain the map icon showing you got all the stars but still showing 16 over all. Plus would explain why others have got 17. The last coin they collected on whatever level it is would have had the increment event in it. I'll see if I can locate it and let you know what level it's in.

(1 edit)

Found the problem (potentially). The two coins on the right side of level 1-5 have the wrong variables attached to them.
If you get the one on the left last it should fix it. Let me know if that solves the problem. Thanks for sharing the bug!

(+1)

Thanks for checking in on it! Unfortunately, my star count is still stuck at 16 (and to answer your previous question, I can't unlock the "17"). I believe I got the one on the left last during my first run through as well, but I tried again just in case.

(1 edit) (+1)

Dang, thought I had it there. Okay, thanks for checking. Could be more of the same bug in other levels perhaps. I'll have to go snooping amongst the code some more. Thanks for the help!