I also agree that the turrets are quite the bullet sponges - that, and/or our shots miss a lot: The reticle doesn't look accurate at all. The fact that the clones seem to handle the turrets way better than I do also reinforces that point... (The clones are a neat idea, by the way!)
I didn't understand what does toggling turning does... Does it lets our ship "drift" (We fly towards one direction, while facing another)? If that is the case, I'd preferred to have the camera to turn with the ship as it happened - otherwise you won't see what are you pointing /shooting at, thus defeating the maneuver's whole point.
Anyways, congrats on your submission!