This is really nice! Seeing as you've participated in your first Jam same as we did I am even more impressed! I played up until level 5 and I saw absolutely no way to beat it - I definitely tried though.
I ended up pushing the second gold bell, which you get from under the initial spawn area down because I depleted all options, I think!? But then there was no way to get the bell back for sure.
I did manage to clip through walls on several different occasions. Most notable on the right side of sliding doors between the door/wall area and on level 5 in the middle of the second jump platform, which actually has no collision, you can clip through the wall in the back to end up in a different space (maybe intentional, I don't know :D). And lastly I was able to skip obstacles by "sticking" to the wall/edge side and skipping some obstacles. Again not sure if intentional, I kind of like the ability to creatively go about completing stages!
Amazing submission, really impressed! Thank you for that!
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Thanks for the amazing feedback, yeah our first Jam! Has been a wild ride, I've not played your game yet, I noticed one of your teammates also played ours, it looks like one I need to spend time reading through the page (excellent level of detail btw) and I want to be able to give it the time it deserves. It's on my list of ones to play!
As for the level design, I think you are talking about level 6, as level 5 only has one bell (we called it a box/cube, the orange thing with the black case that you push into the grey holes?). I don't want to give too much away just yet (early days in the reviews) but there are some things that are intentional game design :wink: