I love the visuals to this game. The movement doesn't feel great with the sliding around. I stopped at the "you can drown in the water" part because it took forever to wait. Maybe add a breath meter when underwater and shorten the time?
Viewing post in Death Dive Dreamworld jam comments
Thank you for the feedback. I thought I had reduced the slidyness to a good level, but I guess its just one of those things that you get used to and I should have had someone test it. I do like the idea for the breath meter instead of just the somewhat unclear gradually increasing post-processing effects.