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(+1)

I love the visuals to this game. The movement doesn't feel great with the sliding around. I stopped at the "you can drown in the water" part because it took forever to wait. Maybe add a breath meter when underwater and shorten the time?

(+1)

Thank you for the feedback. I thought I had reduced the slidyness to a good level, but I guess its just one of those things that you get used to and I should have had someone test it. I do like the idea for the breath meter instead of just the somewhat unclear gradually increasing post-processing effects.

(+1)

Yeah, it took a whle for the post processing to kick in. I wasn't sure if I was doing something wrong or what. Platformers are tough to nail. Be super proud with what you accomplished! For 10 days, it looks nice.