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I might have to look into your source code to see how you did the dialog and quests. It seemed to work well. I didn't try telling a death that I hadn't completed something that I had done though, even though the option was there. 

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It definitely meant an easier time creating all the branches, mostly based on the GameDev.TV dialogue courses dialogue, though not the quest system. I  had to get it to connect in a different way. Let me know if you have any questions, happy to help.