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This is a surprisingly complete and satisfying to play game for a jam game! And it would be even better with something to indicate that the jump difficulty at the beginning is intentional, since it only becomes clear at the end of the second level (at least, that's when I noticed that mechanic).

Yep totally agree, the idea is that as you're not weighed down by the things you have left to do, you're also literally weighed down less so you can move faster and jump higher. Definitely something to think about, thanks for playing!