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A jam submission

TetheredView game page

2d platformer, unfinished business
Submitted by baron_elmwich — 6 hours, 6 minutes before the deadline
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Tethered's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#983.8643.864
Music#1023.6913.691
Story#1093.3093.309
Fun#1263.7043.704
Sound#1443.3213.321
Mechanics#2153.3703.370
Aesthetics#2203.6543.654

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Sound and music assets I used (all CC0): Gates of Heaven Music by TheoTer: https://freesound.org/people/TheoTer/sounds/511195/, Choir of Voices - Single Chord by bone666138: https://freesound.org/people/bone666138/sounds/274121/, Phased Tubular Bell by ani_music: https://freesound.org/people/ani_music/sounds/209988/, Idle Chambers - Silver Lining by Bobjt: https://opengameart.org/content/idle-chambers (Bobjt - http://bobjt.com), And lastly the great Kenny Audio Assets (https://kenney.nl/)

Link to your source?
https://github.com/baron-elmwich/tethered-game

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Comments

Viewing comments 66 to 47 of 66 · Next page · Last page
Submitted

Too late to rate for the jam, but wanted to give it a shot anyway. Loved the idea of being a tiny ghost roaming around a big world cleaning up after him. Short and sweet! I wonder if pressing 'e' is actually necessary, wouldn't it be enough to just trigger the action on collide?

Developer(+1)

Thank you! I see what you mean about the E key, but I wanted the player to have to do something to make the chains go away. Just because you're dead doesn't mean you're on easy street heheh

Submitted (1 edit)

I reall liked the idea that with each level finished some of the burdens of your previous life lifted and you could do bigger jumps. Speaking of which, the jump mechanics really could be improved somewhat. I had quite some difficulties getting up the ladder at first, and in the bathroom section the drawers' collision areas should continue somewhat, when you take half a step too far towards the tub you fall down again.

It was also unclear when you could double-jump which seemed to be something that only worked in very specific places, and especially not where I expected it most, getting from the sink to the exit...

These technical details aside, the level design was good.


One thing that really irritated me was "j" as a choice for the action button on the keyboard. Why not "e" or something so I could use arrow keys for movement and have the other hand for jumping and interacting?

Developer

Great, thanks for the feedback! It shouldn't be possible to double jump, if that's happening somewhere it might be some random collider issue, like it thinks it's on the ground somewhere but it really isn't. Thanks for letting me know!

Submitted(+1)

It was actually somewhere more above...

Submitted(+2)

Nice platformer with sensible progression.

At first have some problems with jumps but after few try adapted to it.

I share the opinion of Msen what it is a well rounded complete jam game.

Developer

Great, thank you so much!

Submitted

What a responsible little ghost! The art in this was really nice and I liked the freeing feeling you get after you're untethered and can jump anywhere.

Developer

Thank you for playing, it was fun to make!

Submitted(+1)

I think it is a well rounded complete jam game. All the aspects of the game are good. I like the level design and improvement of jump as you progress in the game. Last levels jump was so satisfying. I wanted to play with that jump one level more :) 

Developer(+1)

Thanks for playing! That's a good point, you know it be kind of cool to have one last stage where you're finally light and bouncy enough to hop your way up to heaven haha Some way you can appreciate not being weighed down any more... :)

Submitted(+2)

Absolutely! A level in clouds might be really cool :))

Submitted

Had fun with this one! Really like the music, sound effects, and sense of progression as you finish each level!

Like MarcusFromOz mentioned - I initially had some trouble getting up the ladder in the first level as well but after a minute or so I got the feel for the jump.

Nice job!

Developer(+1)

Thank you so much! :)

Submitted

I really liked it, except for one thing.

I loved the story, I loved the way the camera zoomed in and out (cinemachine state cameras?), music suited. But I nearly didn't continue on the first screen when you had to jump up the ladder(?) on the left. I found that awkward. But happy I kept going :)

Developer(+1)

Thanks for playing! I am updating the colliders on the ladder and will upload that version after the rating period is over. Yeah you're right about the cinemachine state camera! Since that is driven by animation states, I actually created 2 blank animations attached to the trigger area where I wanted the camera to zoom out, so when the player enters or exits it would change state and zoom in or out. Lots of possibilities with cinemachines!

Submitted(+1)

Nice one! Cool idea with them shackles!

Developer

Thanks! Don't let them weigh you down! lol

Submitted(+1)

Very good, everything worked as it should, I would have enjoyed continuing on and having more levels!

Developer

Phew I'm glad to hear that! There's always room for more levels! haha

Submitted

Wow, your game is conceptually great! Finishing the earthly business, releasing the tethers, increasing the jump height - it all just works so well together!

Developer

Thanks that's great to hear! I wanted it all to make sense!

Submitted

This is really fun! There's a lot of really well done stuff, like the tutorial tips going away and the camera changes to show what you're effecting. There weren't many levels, but the build up over those levels felt really nice. Great work!

Developer

Thanks for the great feedback! With the time we had I think 3 levels was all I could manage, but this sort of story/mechanic could easily extend to more levels!

Submitted(+1)

Very nice, I loved being a tiny ghost. Well done :)

Developer(+1)

Thanks! It kind of naturally evolved that way :) If you don't have a physical body I guess you can be any size you want!

Submitted(+1)

Congrats on your game. 

I loved how as I became less tethered my jump height increased to give a real sense of achivement. A nice touch!

Developer

Thanks for playing! I'm glad that mechanic made sense!

Submitted

Congrats on the game. 

I noticed you can jump on the walls out of bounds in the gameplay. Maybe a collision on top to stop that may be a nice bug fix.

Developer

Thanks for playing and letting me know! I thought I made the walls high enough but this is a good lesson to test everything more!

Submitted

There is always one nutcase to go too far. lol

Submitted

Thanks for the submission! This is a game that has clear direction all around. The premise is so light-hearted, the mechanics are polished, the art style is nostalgic but cute and sets the tone. The finale of finishing all of your unfinished business is a great message. I love when games make you feel more powerful for doing the task, and this one conveys meaning to what motivates the character you play as. Great Job!

Developer(+1)

Thanks! It's hard when you have a time limit, but I think I managed to include the complete story I was aiming for. It was a great experience!

Submitted

I like how the ghost is able to jump higher when the burden is released. It do give the feel of progress.

Developer(+3)

I wore chains for 10 days while I was making this to gain understanding XD

Submitted

Nice experience. Project is really polished!

Developer

Thanks so much! With a few more days it could be even better!

Submitted

Fun little platformer, would have enjoyed playing a few more levels

Developer

That's great to hear! This was as much as I could manage in the time limit, but it's definitely possible to expand

Submitted

Very cute game :) I enjoyed playing and would have loved to keep playing it much longer. It is so fun and the exploration inside the house, while I'm such a small ghost, was really funny and enjoyable. reminded me a lot of a game called Army men III, I think, where you played with an army of plastic soldiers. 

I encountered a bug when I was closing the right faucet and it kept showing the E letter but didn't stop the water from flowing and so I couldn't continue playing because I couldn't pass the level.

All in all the game is so much fun and would like to play it again whenever you make more updates. So keep me updated :)

Developer

Thanks for playing, I'm glad you enjoyed it! Did you turn both handles for the right faucet? For each handle, you should only be able to interact with it once. Before you interact, the E will flash to let you know it's interactable. After you interact you'll still see the E until you leave the handle hitbox, but after that you won't see it because the handle isn't interactable anymore. I should probably try to make that clearer, thanks for letting me know! And if you happen to make it to the 3rd stage, I didn't turn on the E for the light switches there, but the light switches are the only thing you can interact with on that level, and they work the same as the handles on stage 2.

Submitted

Yes, I did as you said pressed the E then moved away and then the E disappeared and didn't show again. But the portal for the next level didn't show up. I thought maybe it was a bug so I played the game again and for the second time, I press E and pressed it again when it didn't disappear, and still nothing. I'm not sure is it a bug or is there something else I should do.

Developer

oh no! I can’t think of why that could be happening off the top of my head, but! After the rating period if I can’t replicate that I’ll make it so if you push a key it’ll make the next portal appear for situations like this

Submitted

That's a good idea actually and it pretty much solves the problem :)

Good luck with the ratings :)

Submitted

hahahahaha. I loved how trivial the tasks that kept me tethered were! Fun to play and funny to experience. At first I thought the controls were unbalanced but then I understood why and I loved it.

Congrats on the solo job!

Developer

Awesome, thanks for playing!

Viewing comments 66 to 47 of 66 · Next page · Last page