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(+1)

Hey, great job with your game! I really liked the aesthetics here. Maybe one suggestion I would have is for the normal obstacles/walls that cause an instant lose state, how about having them deal health damage instead? A lot of the time I felt like my upgrades were useless because most of my runs resulted in me dying from a wall or moving obstacle rather than enemies which it seems that is where the upgrades come into play.

Congrats on getting out a submission though and keep up the good work!

(+1)

Thank you so much for playing my game and leaving a review!

It really doesn't help that I didn't optimize a lot of obstacles in time, so oftentimes they can really seem unavoidable. But your feedback about feeling like your upgrades are useless because of that is an incredibly good point as well. It's definitely an issue I am going to prioritize once I continue with game's development.