Good job! Absolutely amazing with the art. I especially liked the character portrait. I think the gameplay could be better with some different variations with enemies. I felt all the slimes were more or less the same just different levels of aggression (and I'm assuming different damage outputs but I don't know for sure). Would be cool to see this turn into something more after the jam!
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Oh for sure. The code is very generic and I wanted to have stuff like boars and other creatures. Just no time. I even wanted to have some variation on how the slimes moved. So in the end I opted for either run away (green/blue) or aggressive (red, yellow, purple), since it was just a negative number. There was differences in health, damage, crit chance, crit damage, speed, and drop rate percentages...I think that covered it for the most part.