For me it was realising about a day or so before the deadline that I’m making a local-multiplayer game and so; 1) it’s hard to test by myself, and 2) you NEED at least 2 players and so for that reason probably no one will play it lol
Oh well, I had fun and learnt a lot! :) maybe it’ll be a game I play with some friends when we’re drunk… lol
I had a much bigger scope for what I had time for in the end. That’s a lesson well learnt.
If you’re curious, here you are! (It’s actually pretty fun) https://bytesizeplay.itch.io/spirit-chase
(I’ll update the store page later)