First off, thank you very much for your time playing, and for your honest input!!
I actually agree 100% about looks, mechanics, AND love of rogue-likes. I had 0 planning overall for the genre of the game beyond some notes i loosely took based off themes before the vote on the game jam's theme. The game itself just happened to end up being somewhere within the rougelike-esque genre!! xD I guess I play too much of those lately 😅
I'm so thankful that the first comment on my entry included "I couldn't help but enjoy myself." To me, that alone is more than enough to consider the whole experience worth-while. I enjoyed myself making it, and I really couldn't be happier to know someone else had fun playing it!
To address the negatives you quite accurately pointed out, yes, the game is absolutely a jank-fest. Clunky rolling, attacks feel stiff, blocking as well.. Honestly, if I dare to claim a firmly positive outcome, the interaction is the cleanest part of the game. And even THAT is limited... Even the load-screen's text output gets CRAZY text sometimes.😅But all of these things can and WILL be resolved with time, and I'm so thankful they're the main glaring issues because they're ones I can solve. (unlike a BORING GAME 😭😭😭)
Thank you again for playing, and taking the time to share your thoughts!!