Thanks for all the feedback! I fixed many of the bugs! Also, to confirm, there is no music or sound: I ran out of time. Funny that you mention that the death mechanics work the moment they died. Before release I had a bug where you could keep hitting them before they get destroyed and it would keep spawning new instances of the next wave. I played it to the end and I had something like 50 orange skeletons in the final room:
Fixed:
- Enemy death animation
- Mouse sensitivity being too low
- Player hit animation not firing (still no actual damage)
Still working on:
- Enemies sliding all over the place when player runs into them
- Enemies spinning around randomly when stationary