Since there wasn't a WebGL version (which I can kind of understand, this big scene might break it) and no Linux version either, I grabbed the sources (oh my... that `git clone` took really long and filled 8GB of my storage) and build it myself (which worked easily, though I have Unity 2021.3.3 and the project was made with 2021.3.2).
Items that were marked as interactible were really hard to grab, and taking them only worked on some of them. this might be an issue with my build or that something in that part of the code had issues with my display size...