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Since there wasn't a WebGL version (which I can kind of understand, this big scene might break it) and no Linux version either, I grabbed the sources (oh my... that `git clone` took really long and filled 8GB of my storage) and build it myself (which worked easily, though I have Unity 2021.3.3 and the project was made with 2021.3.2).

Items that were marked as interactible were really hard to grab, and taking them only worked on some of them. this might be an issue with my build or that something in that part of the code had issues with my display size...

Yeah, we are very sorry, we tried to make a linux version, but was very difficult. The items should be working, so i guess the linux build was the problem. :c

(+1)

Hi, Pancho here main programmer. We are really sorry for the inconvenience! We tried to make a build for Linux but for some reason in this platform the mouse locked state it's not positioning exactly at the center of the screen and because of this raycasting is not working correctly and interactive objects are really hard to grab. This issue only occurs in Linux and we are working on it. If we manage to fix it we will upload a Linux Build version to our page! Thank you for all your effort in trying playing our game :)