Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Congrats on getting out a submission! I really loved the aesthetic of the game. The mechanic was interesting as well; however, I think that outright killing the host maybe doesn't really have much of a drawback. There doesn't seem to be anything stopping the player from just floating from host to host and killing their way through the level. I'm also curious about something because on your page is says "continue until all enemies are dead". Was something supposed to happen afterwards? If so, I think it might be glitched because nothing happened for me.

Anyway, great work to the both of you!

(+1)

Thank you for playing the game and for your great feedback!

The outright killing of the host as mostly put in as a safety feature, as the big guy can't jump, and Ronin (with the sword) can't jump across the bridge, so we didn't want the player to be stuck in a host that couldn't get past certain level areas. Also there is one minor drawback, when inside a host your orb health slowly refills, if you kill the host it starts going down again.

Thanks for pointing out the "continue until all enemies are dead" part. We planned to end the game there with a small credits scene and a conclusion, however we ran out of time. I will update the description to make note of this.

Thanks again, much appreciated.

Yeah, I noticed that after another playthrough about the depleting bar. I think maybe it could be a bit faster, but yeah, I'd love to see this further developed.

(+1)

Ahh glad you spotted it the second time.

We didn't want to make it too fast, because the floating orb is hard to slow down and you can easily miss your target, I died myself many times when testing it haha. We might make the depleting bar quicker, but the controls a bit more responsive.

We do plan to continue to develop this game, at least to fully complete the original idea, as some things were cut as we couldn't utilise them properly (such as destructible blocks that only the big guy can get past)

We will most likely keep this game as the Game Jam build, and create a new itch page for the fully developed page when that is ready.

(+1)

Nice, I'm going to follow you then in the hopes to return to it later down the line. Like I said, I really liked the concept and would love to see it fully realized.