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Cool story idea. Like the music track, very hypnotic. The way the ship controls makes it feel like it could also work for an underwater theme game as well.

I got lost in space a bit and had a couple of "Aaargh!" moments because I blew up the materials!

Yes, those are absolutely intentional. I wanted the repeat rate to be higher so that you must be more careful not to shoot too fast to not kill your resources.