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vendolis

289
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing my game.

The game looks like a great beginning. I really wish for more. The little animation on placing tiles is really good.

Thanks for trying out my game. Yes, that will net a very negative score :-) 

Fun game. The sound is amazing... sadly, I am very bad at serving a zombie apocalypse. 

Congrats on your first game. It took me a while to understand the interactions. a little more information on the site of the game would have been helpful. But it was fun to play.

I was missing a little theme in the game. It was fun thought oi let the humans run into my ghost.

I found the chimera very weird and it too a while to understand the concept.... and making bricks was also fun :-) .. Nice game.

Interesting concept. was fun to grow my army. Thank you for the game.

I would have loved some little indication that I was attacking, just a sound would have been enough. Just to be sure that my pressing a button works.

After a steady diet of space stations, I died to a comet. fun game. Thanks for creating it.

I had the feeling that going down had much more inertia than the other directions. Did you use floating origin for this?

Thanks for playing the game. The part of pushing it too much is one of the main tensions in the game. Since you can never know how big a bubble can grow. The new version, which will come after the voting period, will have the effect that when two bubbles join the max size of the bubble will be increased by a little. .. In the current version it's more important to pop each bubble to gain the max number of points. joining bubbles currently, still loses you net points.

Nice clicker game. I liked the music and the feeling of the star system. Great submission.

Nice idea. i liked how you scaled the world on growing up.

Yes, the game has no progression at this time. The focus was on tactic rather than reaction speed. I am thinking about introducing more colors and possibly something that will give you extra points when you pop combinations. of colors in the right order. Like a multiplier.

Fun little game. Interesting idea with keeping the aim in the middle. I would have expected that you try to hit the targets by moving the mouse there. But I understand that you come from a FPS background and with that mind shift it makes sense. .. I was able to get 3 or 4 targets before I lost. most times I only got 1 or two.

Great game. It's really fun to play the game and have trucks die on me. 

This is an amazing game. Really surprising and stressful. Thanks for the submission. 

The mechanic of the customers was not clear to me on my first play. I read the description but was not bringing the two together :-)

The presentation of the game is great. Great submission. 

I think I don't understand the game. I was not able to grow him really. He was shrinking back to the beginning size too fast for me. 

Nice game. was fun to play. I really liked how everything became green when you finished a level. The shooting and bullet mechanic could feel more precise. It was very hard to gauge how long a shot is traveling.

Great submission.

Thanks a lot for playing my game.

Yes, while "Click the Circle" was not the direct inspiration for the idea, I watched his video after I had kind of decided for what I wanted to do and his idea was going into the final implementation.

Yeah, the bugs are annoying. I have a collider for the spawn area that "sucks up" the clicks. It was easy to fix but it is annoying that it is in the released version. Thanks a lot for playing my game.

Yes, the idea came from the theme. I wanted you to give them time to grow. My first idea was to be a bubble farmer... You needed to try to get the largest bubble you can and remove the "weeds" that hinder its growth. The reward function does not really support it. There is a better reward to harvest as many bubbles as possible and not let the same colors merge. When opposite colors are about to touch, you need to harvest the larger bubble.

That is one thing that will come as soon as it is open for modifications: Numbers Popping up.

The other thing I am working on is having the bubbles grow a little nicer.. and that they pop in a nice way.

Oh that makes sense.. I did have a hunch that it might be something like that.. but I thought its the stack size of the animal that has the main influence. 

I was thinking about doing something Katamari like. Nice idea and good implementation. 

Thanks a lot for trying the game.

Quite a hard game. The theme is nicely integrated. great work

I understand your reasoning. I would then just put in a timer and a "round" marker of how often someone watered the plant.

As for the transitions.. just instantiate the player on the center position each time on a map switch. Then you will not run into such an issue. Might not be the best choice, but it should work.

Nice game. I am still a little confused when the rotation goes faster and when slower.

Thank you for trying out my game. Yes, currently it is only spawning randomly. I want to exclude currently occupied space from the spawning, but did not get around to it.

yes, a better spawning mechanic is something I want to do. But it is also a risk of farming a large bubble. But I don’t want things to spawn under bubbles. 

Thanks for playing and leaving a comment.

Very nice game. Great idea of the theme and very well implemented.

Thanks a lot for trying out my game. I will try to make the different mechanics more clear in the next version I am working on.

Thanks a lot for trying out my game. 

Fun game. This was also one of the first things I was thinking about doing.

Fun little game and great submission. 

Good game. I had problems gauging if the fish was growing. It felt like it stayed kind of the same size. 

One thing you might want to look into the initial spawn of the enemies. I was eaten several times before I could reach my keys.

One other thing, when you don't switch to full screen using the arrow keys scrolls the browser window.

Interesting idea. The main issue I had is that the theme of the game has no reachable goal. made it a little frustrating. I ended up multiple times being stuck in the border after crossing to the next area. 

But nice implementation for the limited amount of time.

Creative interpretation of the theme. As was said before, more guidance to what the effects are could help.

Yes I iterated over it today for some time and got the bugs removed and also the feel improved a little more. Thanks for playing.