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(1 edit) (+2)

Is there a way to either substitute the player's look with another model? I understand a mannequin is probably easiest to represent all players, but it actually kind of seems to pull the player out of the scene I think.

Ah, just saw Sly's post, yeah two skins/models for the player to choose from would be a good idea I believe. I also agree, I'm very interested in Max. 

Other than that, I liked the demo. It wasn't overly complicated and it was interesting. Looking forward to more. 

(-1)

Very happy to hear you liked the demo!

So far, a human character model has been the most consistent request. So yes, I do think I'll have to do that.  :P 

I do want to redo a bunch of these renders anyhow, so although it will be time-consuming, I'm quite happy to switch out the glass-man for something more real.