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For some reason, the jumping only seemed to register half of the time.  During the platforming parts, I had to mash my spacebar to register a jump.  But the parts with the gravity gun were really fun!

Thanks! For some reason, while the desktop build had no trouble with it, the WebGL build seems to be struggling a bit with keeping in time with the beat, despite the events being sent at the same time on either build. I expanded the window of what counts as "on the beat" to try to remediate that a little.